Traditional Sports vs. Simulated Sports
After reading Ryan's comments yesterday regarding today's athlete, I've considered the scenario he described and how it reflects the values and beliefs of today's youth. I've coached kids for over 15 years and I have seen their overall level of commitment decrease. They seem less willing to put their hearts and souls into traditional sport practice and competition; it just doesn't seem to mean as much it once did.
My question is "Why?" Perhaps it is the current mindset of "instant gratification" of today's generation. Patience may become a lost virtue. We baby boomers understand the rewards of patience; how waiting for something increases it's perceived value. Now in my 50's, I've had many opportunities to experience the satisfaction of delayed gratification. I know things mean more if they don't come easy. Today's generation has less experience with waiting. With the advent of current technology, things come to us much faster than they used to. So much of what we want is now available "upon demand".
I teach PE to 450 students, grades K-6, in the course of a week. I pay attention to what they talk about. I need to understand what motivates them to engage them. Listening to their comments has provided me insights into the way their minds work. Frequently, links to their video worlds surface, particularly with boys. Anything that simulates a favorite video game is cool. I unknowingly used a couple of songs on the "Guitar Hero" play list and my PE class was instantly energized. Kid entertainment is now so video oriented, it affects the way they see the world and what they value.
When I was a kid, sports was a predominant form of entertainment with no competition from video games. I believe the video experience, where winning has little intrinsic value and there are endless do-overs affects how kids perceive their sports experiences. This may explain why Ryan's students did not seem overly disappointed after loosing their championship game...
Video games are attractive because they're "on demand" whenever kids feel like playing. There's no practice schedule, no need to leave the house. They experience the exhilaration of competition without the sacrifices required to participate in sports. They can be video game champions without developing muscular strength, flexibility or cardiovascular fitness. They spend hours developing their trigger speed and reflexes to meet the game's challenges. They win or loose in a matter of minutes... This may explain why we see less kids trying out for sports. They don't have the athletic foundation and it's too much physical work.
A Google search of video sports turns up sites such as http://www.backyardsports.com/backyardgames/f... by Wii. Kids can play simulated football in their own backyards using NFL strategies without the physical presence of a team... Does this stimulate a love of the real deal, or does it take it's place? Some of today's educational experts believe video games are a better choice in teaching kids the core values and character traits needed to survive in today's society.
Karl Kapp, consultant, speaker, scholar, and expert on the convergence of learning, technology and business operations points out the advantages of video games vs. sports. His background teaching e-learning classes, knowledge of adult learning theory, and experience training CEOs and front line staff provides him with a unique perspective on organizational learning. In 2007, he was voted as one of TrainingIndustry.com's 2007 Top 20 Most Influential Training Professionals.
Karl makes the following points supporting the positive traits of video games as follows:
* Many video games require players to master skills in demand by today’s employers—strategic and analytical thinking, problem solving, planning and execution, decision-making,and adaptation to rapid change.
* Video games can be used to practice practical skills and important skills that are rarely used, to train for high-performance situations in a low-consequence-for-failure environment, and for team building.
* Video Games offer attributes important for learning—clear goals, lessons that can be practiced repeatedly until mastered, monitoring learner progress and adjusting instruction to learner level of mastery, closing the gap between what is learned and its use, motivation that encourages time on task, personalization of learning, and infinite patience.
More evidence by Karl Kapp supporting the value of new sports technology can be found at http://karlkapp.blogspot.com/2009/06/what-spo...
As a baby boomer, former firefighter, coach and teacher, I admit I am somewhat biased in my opinion that traditional sports provide the best vehicle for teaching kids character, ethics, empathy, teamwork, and physical tenacity. I am not convinced that video games develop the same depth of spirit and character as participating in a team sport. The overall shared team experience of setting and achieving goals would be difficult to match in a video game. However, I do agree with some of the points Karl Kapp makes supporting the value of video games in preparing our youth to survive and compete in today's world.
I believe that our youth will need the benefits of both multimedia and interpersonal experience to meet the challenges of the future. We as coaches should continue to promote an environment where invaluable social skills, character traits and general knowledge is developed by students through their participation in organized sports. It is also important that we remain abreast of current sports technology and be open to incorporating it into our sports programs.
NOTE: The work presented on this page was produced as part of a learning exercise. While the content was reviewed and controls were in place to improve accuracy and quality, it may contain gross inaccuracy or poor quality. The emphasis was on the learning process and the sharing of information. Furthermore, this content may still be under revision. For more information about the process, see About UniCommons.com. For more accurate subject content related to this work, see Subjects.

Comments
I disagree with Karl Kapp. I believe video games promote an unhealthy lifestyle. I teach at a junior high school, and the kids that are really into video games are usually the kids that are the most overwieght and the most socially unacceptable. You can tell which kids play organized sports. They usually have more respect for their teachers, play well with others, and can motivate themselves in the classroom. The idea that kids can get exercise by simulating with a wii game is still not teaching them discipline. It is still on their demand. They start when they feel like playing. They quit when they get bored or discouraged because they are losing. There is no positive reinforcement from a coach that results in some kind of strategic improvement or an improvement of skills. I like that you brought up guitar hero because it lead me to thinking of an analogy. Thinking playing video games is equal to playing real sports is like thinking playing guitar hero is equal to being a real musician. Any comments?
The idea that you can get exercise from a video game is a new view because the wii is a new product. Most kids today are not playing the wii, especially kids whose parents cannot afford a new game system.
Hello John,
I agree with you! I have made the same observations of the video game junkies. I am a strong proponent of organized sports and have supported this by coaching, teaching PE and being a healthy role model.
I am, however, reluctant to totally throw the baby out with the bathwater. I admit I don't own a video game and what I know about this culture has been through eyes of the youth around me. I've tried video kickboxing at a social gathering. It required boxing gloves and ankle sensors and it provided a decent workout. I doubt it would prepare me for a real match, but it got me thinking I might enjoy the sport. I believe coaches should pay attention to simulated sports technology and be open to it's possible use in training athletes. It may also be vehicle to entice the gamers to try the real thing.
I have a real hard time buying into what Karl Kapp says in his blog about how video games teach kids more then participating in organized sports can.
I think in reality, everyone is turning this issue into a black or white issue. Yes, part of the draw of video games is instant gratification, kids can get into all of the competitive spirit of sports without leaving the house, without putting in the work, if something happens that they do not like they can hit the reset button. They do not have to go through the grueling workouts, or strength and conditioning training that have to come with sports. All the gratification and none of the work.
Can I deny the idea that there are down sides to participating in sports? Kapp has a point with all of his acts, but they are sporadic blips on the radar. Parents and Coaches who lose focus on why sports are so important can teach us the wrong lessons. We can learn the wrong lessons. But what if you are around people who are in it for the right reason.
I think the biggest thing to remember, is the according to most studies 15 percent of kids are considered obese, and 15 percent more are close to being considered obese.
I think James Joyner, of Outside the Beltway (http://www.outsidethebeltway.com/archives/org...) brings the point home beautifully. " But a structured environment with a trained coach makes it more likely that they become teachable moments."
It's funny you mention kick boxing video game. I was at a party and tried the Wii boxing game. After 10 round of punching and shaking the joysticks to get power to get up after a knockdown, sweat was running down my face and neck. I did get my heartrate up, but I hope losing the game to the girl i was playing doesn't mean she could kick my butt in real life.
I do agree with your point about motivation. I always try to know a little about what my kids like-music, games, comic books, movies etc. It helps them to relate to us and makes us more accessible to them when they need to talk about anything that's on their minds.
Kids are going to play video games, i used to like to play, myself. I just dont believe its a substitution for sports or that it is preparing them for the real world. How did our parents get prepared for the real world before Ms. PacMan?
Hello John,
Thank you for your feedback! Your question "How did our parents get prepared for the real world before Ms. PacMan?" is essentially one I've heard in many forms from many people. It does seem like the time-honored forms of preparation offered to past generations should sufffice today. Sports is part of our culture and wlll continue to be a valuable tool to prepare our youth for the challenges of the future. My concern about this mindset is that our youth need to acquire additional skills to survive in our rapidly changing world.
I agree that video sports are not a valid substitution for team sports. However, we must remember that even if there wasn 't competition from video sports, some kids still wouldn't participate in team sports. Does this mean they will be ill-prepared for the future? I believe those of us guiding today's youth must be aware of the options available to them to effectively help them make the choices that suit them best.
I like that you're addressing both sides of the issue in this discussion. This reminds me of a hot topics discussion we had at a conference I attended a few years ago. In that case, we were discussing physical education activity classes offered online. We addressed some of the same principles that you are discussing. I have a short paper that was published from that conference that can be downloaded at http://www.eou.edu/~bsather/research/web_channeled_activity-sather.pdf
Keep in mind that this was before the Wii came out. There have been quite a few technology improvements that have made full on movement part of the gaming experience. My paper may read even more strongly in support of gaming and its application for education if I were to writing a new paper today.
Coach Sather's paper was right on point as to where the future was heading. I am glad universities see the value of on-line physical education coursework. His idea of 5 people playing basketball in their own individual living rooms is exactly what's going on with gaming sytems today. I dont know if you get the sports radio show Boomer {Esiason) and Carton in the morning, but Carton was talking about playing football against a 11 year old in Ohio who was whipping him and the kid threatened his life over the headset if he turned of his game before the computer gave his team credit for the victory. I believe there is a value in video games. I just dont think it can substitute for being part of a team. A team is like a family. Would the values and discipline that can be learned from being part of a family be the same if mom, dad, brother, sister, etc. were all in different places each on a computer? In my opinion, everything wrong with today's youth and society can be attributed to moving away from old fashioned values, like working hard to achieve something, and nothing worth having comes easy in life, discipline, respect, loyalty, ethical behavior, good sportsmanship, values, etc. Like DJ said, all kids aren't going to join a team, but the ones that do will likely learn these things. I believe that getting back to the values I just mentioned is the best way for kids to keep up with an ever changing world. There is just nothing that could benefit a kid more than a good work ethic. As for the kids that don't join teams, we have to look for ways to reach them and prepare them for the future, also. I try to set kids on the right path all the time. Sometimes I feel like a guidance counselor trying to teach young people what I like to call "Life skills." But its true that some kids fly under the radar, and those are the ones that probably need help the most and need to be looked out for.
I agree with the overall views on this topic. I have a Wii and enjoy it very much. I think there are many physical benefits to this system and it is far superior to other gaming systems in the phsycial aspect. I enjoy the Punchout game and get quite a sweat going when I play. There is simply no way to subsititue the life lessons learned from real sports. Things like hard work, team work, dedication, sportsmanship, delayed gratification, etc can simply not be tought by a video game.
Hi Ryan,
While enlisting the help of the computer experts at my school about converting a video format, I brought up this topic. We specifically discussed the objectives of many simulated sports/video games as being pure entertainment. I asked how positive character traits like teamwork, cooperation and dedication could be added as game objectives. They informed me that some of the combat/special forces games already do this. They explained that points are awarded for demonstrating these character traits and incorporated into the players' scores. Virtually any objective can be worked into a game in the opinion of my school tech. experts. They indicated that education driven project designers are already working on incorporating character building skills into their games. They also noted that technique reinforcement and movement analysis already exist in the Wii board where rocking angles are detected by computer sensors as the player snowboards down a slope.
Karl Kapp makes me laugh a bit. He talks about how video games require gamers to master skills, problem solving, planning ande executing, and making decisions and adapting to rapid change. To me that sounds like competing in a match. Sure in videogames may move quicker and make you think quicker as well, but what do sports do? I am a collegiate soccer player and I have been playing for 16 years. The very first point that he made talked about all the decisions and problems that occur in video games, well it turns out the same problems occur on a soccer field, on the basketball court, in a football game, or in any other sport. Videogames do not teach people all the skills necessary for life. In a sports match you cannot go back or restart if you mess up. You have to keep playing and try to figure out how to win or get ahead, with the pace of the game. Same with a job, if you mess up or make the wrong decision, you will most often than not get fired, you cannot go back and restart and make things right. To me this is more complicated and way more meaningful than a videogame. Athletics make you both mentally and physically fit. I feel that if you are physically fit, it is much easier to be mentally fit and prepared as well.