Cricket

Bowling: Delivery of the ball to the hitter.

  1. Two finger grip.
  2. Gradually accelerate on the run up. (10-15 paces for fast bowler, less for slow bowler)
  3. Use a crossover step to turn the hips sideways toward the target.
  4. Keep arm straight, circling behind body and high over shoulder.

Drill: Practice bowling from a standstill to a partner. Progress to a bowl from a short approach.

Fielding

  1. Use two hands to scoop the ball off the ground. Very similar to fielding in baseball.
  2. Throw immediately to a teammate near the stumps.
  3. Attempt the knock the bail off the stumps before the runner arrives.

Batting: Batsman must keep the wicket intact and attempt to score runs.

  1. Protect the stumps. Start with the bat down.
  2. Use arms and hands for the swing, rather than the lower body.
  3. Backswing: keep the hand low and cock the wrists to bring the bat end up behind the shoulder.
  4. After contact, immediately decide if it is appropriate to run.

Rules

  • Batsman only has one chance per inning. If he is bowled, caught, stumped, leg before wicket, or run-out he is out. There is no required order of batters.
  • An entire team bats during an inning.
  • One defender is the bowler and another is a wicket-keeper. The keeper is the only allowed to wear protective padding and webbed gloves.
  • One batsman stands behind each popping crease, near the wicket. The batsman farthest from the bowler is the striker and the other is the non-striker.
  • The bowler delivers the ball from the non-striker’s popping crease and the ball is in play, even if the batman misses the ball.
  • When one bowler has completed six balls, that constitutes an “over.” A different member of the fielding team must then bowl from the opposite end of the pitch. Any member of the fielding team may bowl, but not for two consecutive overs.

Scoring: A run is scored by the batsmen running to the opposite popping creases. Batsmen are not required to run when the ball is hit. If the batsman hits the all so that it reaches the boundary fence, he scores 4 runs. If the ball is hit over the boundary on the full, he scores 6.

Getting out

  • Caught: Ball caught in air.
  • Bowled: Batsman misses ball and it his and breaks the wickets.
  • Leg before wicket: Batman misses the ball and the body stops the ball that would have otherwise hit the wicket.
  • Stumped: batsman missed the ball and steps outside of crease, the wicket keeper can break the wicket before the batsman grounds part of his body behind the crease.
  • Run out: If the fielders gather the ball and dislodge one or both bails while no batsman is in the popping crease, the nearest batsman is run out. The batsman must have some part of his body or bat grounded behind the crease. While running the batsman must carry their bat. (Mar, D. [1995]. An Explanation of Cricket. Retrieved February 8, 2009, from http://www.cs.purdue.edu/homes/hosking/cricket/explanation.htm )